BlogGlue

Greetings!

Here are a few of my favorite things: Nintendo, Penny Arcade, The Legend of Zelda, Mario, Pokemon, Harvest Moon, Fallout, Dungeons and Dragons, books, dice, Professor Layton, Shadow of the Colossus, Minecraft, and so much more. I'm going to talk a lot about video games, I sincerely hope you don't mind.

Newest paper sculpt project!

Sonic Screwdriver trio for my friend's birthday.

An interview with Adam Harum of Transolar Galactica.

They achieved their Kickstarter goal, and now the world gets more of their award winning sci-fi comedy!

Doctor Who themed lip balm!

Brought to you from Earthtastic! and A Bit of Geek.

Minecraft paper sculpt!

My submission to the Mojang community art contest. Watch the video!

A TARDIS desk lamp!

Instructions and babbling on how to make a TARDIS lamp from foam core!

Showing posts with label nintendo 3ds. Show all posts
Showing posts with label nintendo 3ds. Show all posts

Wednesday, November 28, 2012

Review Time! Paper Mario: Sticker Star.

In light of the fourth quarter release lineup, the 3DS is rapidly becoming my favorite gaming system. All of the demos at PAX were extremely promising, and the games are finally rolling out to anxious hands all over the globe.

I've had the great pleasure of playing Paper Mario: Sticker Star, and now that I'm on the final (and incredibly difficult) Bowser battle I'm ready to talk about the game in all of its papery glory.
Paper Mario: Sticker Star. Source.

Paper Mario: Sticker Star bursts onto the 3DS with crisp, bright graphics, witty dialogue, new twists on old enemies, lots of tricky puzzles, and a brand new sticker mechanic. At first the stickers seemed like a simple gimmick, but after familiarizing myself with the gameplay I was able to see their full and fun potential. Battles require more tactics and preparation, and the game creators obviously had a great time coming up with the "thing" stickers that Mario finds around the world.

"Thing" stickers range from teapots, to goats, to scissors, to shaved ice, and pretty much everything else in between. These stickers can be used in battle for greater damage or effects such as doubling attack power. The stickers also interact with the environment via the "stickerize" screen. Mario can, for instance, use a refrigerator to freeze flowing lava, or a fire flower to melt some snow.

Mario placing a sticker in the "stickerize" screen. Source.

Fans of the series will really appreciate this first-time portable offering. It brings back the turn-based RPG battle style of the first two Paper Mario titles, but sadly does away with in-game partners. I prefer the turn-based style, and I sorely missed it from Super Paper Mario for the Wii.

While the lack of partners is pretty noticeable and makes the game a little lonely, Kersti (your sticker helper) is an amiable and entertaining companion. She cushions the blow of having only one attack per turn by giving Mario the opportunity to use up to three stickers per turn via the coin roller. Timed taps to the A button might yield two or three of a kind (much like a slot machine), thus providing more chances to deal greater damage to the enemies at hand. The player could also use the opportunity to apply a healing mushroom to Mario.

Three separate attack stickers can be used, as indicated by the three dotted squares. Source.

The game is covered with battle stickers, so players won't have to worry about scrounging up coins to buy them at the shops (shopping is an option too, of course). There are six worlds in all, and each one introduces even more stickers to use. When you start the game your Sticker Album will only have a few pages which serve as inventory space, but as you gather Sticker Comet stickers your album will increase its pages, allowing you to carry more with you at a time.

Paper Mario: Sticker Star includes a museum where you can showcase the stickers you've found. Source.

At any moment the game has given Mario everything he will need to progress, but the puzzle solutions won't always be simple. I've gotten stuck more times than I can recall at this point, and often times the answers found online resulted in me thinking, "Who would have thought to do that?!"

Sticker Star has been an absolute treat to play, and it is fair in length. Including all of the times I've achieved a Game Over screen, I'm sitting at about thirty hours of gameplay. I wish the game were longer, but that's really because I can't get enough of Paper Mario. I highly recommend picking up this title! It's a great addition to anyone's gaming library. I hope that the people over at Intelligent Systems will be teaming up with Nintendo again in the future to bring the fans even more amazing Paper Mario gameplay!

Did you pick up Paper Mario: Sticker Star? Do you plan on it? If you have a copy then what do you think so far?

-MJ

p.s. If you don't have a copy yet, then be sure to enter my giveaway contest to try and win a free copy!

Friday, November 23, 2012

Paper Mario: Sticker Star giveaway contest! [CLOSED]

Does everyone remember the Paper Mario: Sticker Star diorama contest that I entered a few weeks ago? Well, I WON! That's right, I was one of five lucky winners to get an amazing prize package from Nintendo! I started to scream when I read my e-mail, and then I sat down and cried with happiness for about ten minutes, and then I had a celebratory shot of whiskey which doubled as a nerve calmer.

Once I had my head on straight again I realized I was going to end up with two copies of Sticker Star. This is because I knew I was going to buy a copy on Sunday the 11th because even if I won the contest I wasn't going to be able to wait for them to ship me my copy. Who has that kind of patience?

***We interrupt your regularly schedule post to bring you these gratuitous photos of the prize pack***
Paper Mario: Sticker Star for the 3DS, $100 in eShop giftcards, and a red 3DS XL. 

A few glamour shots of the 3DS XL, because look at how beautiful it is! 

My paper trophy! It's so cute!

***Thank you for your patience during the photo interlude. You may now return to the regular post***

So then came the dilemma: what to do with my winning copy of Paper Mario: Sticker Star?

Host a giveaway, of course!!

This game is really excellent and I want to share the love with fellow Nintendo and Paper Mario fans! The contest will run for two weeks starting from today, Friday the 23rd, and it'll go until midnight PST Friday, December 7th. The winner will receive one (1) copy of Paper Mario: Sticker Star for the 3DS. The game is brand new and still sealed in its original box. The giveaway is open to US residents only (I'll be paying for shipping), so I apologize to any international readers!

Here's how you enter:

1. "Like" A Bit of Geek on Facebook!
2.  Tweet about the giveaway! ----"I just entered to win a copy of Paper Mario: Sticker Star from @abitofgeek Go to her post for your own chance to win! http://tinyurl.com/b84mqmx"
3. Comment here and tell me which Mario game is your favorite and why!

It's one entry per person, so just let me know that you've done the first two things in the same comment as your favorite Mario game! If you already 'like' A Bit of Geek on Facebook you won't be excluded from entering, don't worry!

The winner will be announced on Saturday, December 8th and will be chosen via random number generator. You'll have one week (7 days) to respond to me. If I don't hear back from the winner within that timeframe then I'll generate a second number.

Be sure to leave your e-mail address or your twitter account or something so that I can contact you!

Be sure to check back next week for my review of the game, too, just in case you need some nudging in the right direction :D

Good luck!

**EDIT**

We have a winner!

Mai Koythong, congratulations! I will be contacting you shortly. Thank you to everyone that entered!

-MJ

Monday, August 27, 2012

Collect ALL the Coins! New Super Mario Bros. 2 Review.

new super mario bros. 2 3ds start screen
New Super Mario Bros. 2 for the Nintendo 3DS.

For the past two weeks news has been floating around that New Super Mario Bros. 2 for the 3DS is more of the same old Mario, but that it’s not a bad thing. A lot of people are wondering if the series needs a break, but Nintendo has announced that they’re planning one new Mario game per platform. Personally I believe that the Mario series is one that can be revisited with great frequency because Nintendo is always looking for ways to improve and innovate. There are always new things to add to classic gameplay, and I’m glad that they continue to reimagine our little Mario.

If anyone out there has played New Super Mario Bros. for the DS, or New Super Mario Bros. Wii, then New Super Mario Bros. 2 for the 3DS will feel right at home in your hands. The graphics and physics are the same, along with a familiar World layout, and there are a lot of hidden levels and stops along the way to the castle for the curious and determined. While on the World view, the bottom screen shows spots of where hidden levels exist. This is great for players such as myself, because I frequently don’t discover the secrets of levels. These spots serve as pointers to at least know which levels merit further exploration!

new super mario bros. 2 3ds lower screen world select
Tiny dots of great potential in NSMB2.

The additional levels also add a great amount of replayability, as does the ‘collect as many gold coins as possible’ angle. Some reviewers believe that the ‘coin collecting’ aspect of NSMB2 is pure gimmick. I feel that it creates a more driven gameplay system, one where I explore carefully and aim to bring each level as close to completion as possible. The lure of getting all the coins has integrated some very fun new mechanics, such as the Coin Block Head power up, and the Gold Coin suit. It’s also incredibly satisfying to hit a new tier of coins. Your first congratulations will show up at 500 coins, then again at the 1,000 mark. After that you’ll get satisfying notifications every time you gain another thousand coins.

new super mario bros. 2 3ds super leaf power up
The white leaf (super leaf) power-up in NSMB2. 

Along with new coin-centric power ups, old favorites such as the raccoon suit make plentiful appearances. Having never played Super Mario 3D Land, I had yet to experience the powerful white racoon suit. World 3-3 gave me my first introduction. NSMB2 incorporates yet another feature that has been sorely missing from newer Mario games: the reserve item! The lower touch screen now plays host to a back up item that will fall from the sky at the player’s command. It’s a sigh of relief, especially during the tricky castle fights. Those Koopalings are getting quite inventive.

new super mario bros. 2 3ds lower screen reserve item
New Super Mario Bros. 2 for the 3DS brings back the reserve item.

I ended up purchasing NSMB2 through the Nintendo eShop, and it was a hassle-free and easy experience. This is good, since Nintendo's "how to purchase and download games through the Nintendo eshop" tutorial is lacking some important information. Players can add funds to their 3DS through Nintendo point cards (available at retailers) or via credit card. Set amounts of points can be added to the 3DS ahead of time with a credit card, or the player can choose to simply pay the exact amount of the game at the time of purchase and download. There is also an option to store credit card information (with a PIN for verification purposes) to facilitate quicker purchases in the future.

As of now I haven’t had a chance to experience the multiplayer aspect. I’m not near anyone else that owns a 3DS, and even if I were they’d have to have a copy of the game as well! I wish Nintendo had offered the multiplayer through single cart play, but with all of the simultaneous gameplay going on I can see that being a bit much for download and play. I haven’t missed out on all the extra content though, because NSMB2 offers coin collecting speed runs! Once completing a world, the player has access to three random levels to get through within a set time limit, all the while collecting as many coins as possible. It’s a total hectic blast!

new super mario bros. 2 for the nintendo 3ds
All of the Hidden Coins from World 1-5 in NSMB2 for the 3DS.

Overall I give New Super Mario Bros. 2 for the 3DS eight out of ten golden apples. The gameplay isn’t totally original, but it’s still very solid. I wish the multiplayer were accessible through the single cart experience, too. It’s worth picking up, especially if you have a friend to play with! Did anyone out there pick it up already? If so, did you do in-store or download? If you did download, did you experience any problems? Personally I was very pleased with how easy it was. It took maybe ten minutes! Go Nintendo!

-MJ

P.S. There is even MORE additional content than what I've mentioned here! This is how you can play as Luigi, and This is how you can unlock a very special Rainbow level!

Thursday, January 12, 2012

A stand for your 3DS. Some people are pissed, apparently.

Just a quick note here, because I'm feeling a little agitated myself.

Apparently the project head for the upcoming Kid Icarus Uprising for 3DS announced earlier this week that the game will come bundled with a stand to hold your system. Giant Bomb's article says it's Japan only, while My Nintendo News and AndriaSang don't specify a region.

So why am I agitated? Is it because Nintendo now has another peripheral for their 3DS? Because it comes bundled with a game only? Because, if it is released separately, there's no price point stated? Because a handheld system shouldn't have a stand? No, none of those are it.

If you read the Giant Bomb article and scan through the comments on My Nintendo News and AndriaSang, you'll see a ridiculous amount of hostility toward Nintendo and any potential person who would find value in a stand for their 3DS.

Who hasn't experienced hand cramping while playing?

Why is there so much negativity? The irony of a holding stand for a handheld system doesn't escape me, but that doesn't mean that there's no value. I play my 3DS in a wide variety of places: airplanes, cars, waiting rooms and also at home. Imagine the audacity I must possess to play a handheld game system at a table or counter, while sitting, and allow my brain to think it'd be nice to have the system propped up in front of me.

Everyone is entitled to their opinions, but is it necessary to be so mean about it? Sometimes my hands cramp up and it makes it difficult to play my 3DS (nerdworld problems), that doesn't mean there's something ridiculous about me for wishing for a solution to this "problem". I don't think so, anyway!

-MJ

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