BlogGlue

Greetings!

Here are a few of my favorite things: Nintendo, Penny Arcade, The Legend of Zelda, Mario, Pokemon, Harvest Moon, Fallout, Dungeons and Dragons, books, dice, Professor Layton, Shadow of the Colossus, Minecraft, and so much more. I'm going to talk a lot about video games, I sincerely hope you don't mind.

Newest paper sculpt project!

Sonic Screwdriver trio for my friend's birthday.

An interview with Adam Harum of Transolar Galactica.

They achieved their Kickstarter goal, and now the world gets more of their award winning sci-fi comedy!

Doctor Who themed lip balm!

Brought to you from Earthtastic! and A Bit of Geek.

Minecraft paper sculpt!

My submission to the Mojang community art contest. Watch the video!

A TARDIS desk lamp!

Instructions and babbling on how to make a TARDIS lamp from foam core!

Showing posts with label mario teaches typing. Show all posts
Showing posts with label mario teaches typing. Show all posts

Monday, December 31, 2012

Fond Memories of DOS Games.

As we collectively say good-bye to the year 2012 I want to take this moment to look back, way back, to around 1992 or so.

It was a simpler time of DOS based machines, black screens, and mouseless navigation. The keyboards were chunkier and clunkier, and the floppy disks were actually floppy. I remember being in Kindergarten and having 'lab time', where all of us tiny children walked down the hallways and into the computer lab. The lights were dim, the room was warm, and the computers hummed lightly with anticipation of game time.

At school the game was always Word Muncher, a simple interactive title where a little green man with a giant mouth and legs walked around a grid and ate words or numbers that correlated to the key word or number. For example!
Aww yiss, Word Muncher. Source.

Those were good times, and I like to believe that is where I started my long and storied life as a computer lover.

When I was in second grade my mom bought our first family computer, and I was floored. I thought it was the best thing in the world, and I was so proud to have a computer at the house. MY house. After school I got to run home and play with it. And you know what I played?

Motha 'effin' Mario Teaches Typing. Source.

Mario Teaches Typing is the party responsible for the typist that I am today. In my prime I could do 77 wpm with virtually no errors. It's a fact that I am perhaps too proud of.

We didn't have internet until I was in fifth or sixth grade, and then it was AOL dial up and a nightmare. All years leading up to that were DOS based gaming bliss. Really just Mario Teaches Typing on Windows 95. My mom still has the box and all install items for it, too. The box is enormous and made of the heftiest cardboard that ever existed. It contains two options depending on your needs: five inch floppies, and three and a half inch floppies. Just hysterical.

What are your best DOS based memories?

-MJ

Monday, May 14, 2012

Classroom MMOs to aid learning!

Who all has heard of Class Realm? It's a great Kickstarter project (that's awaiting full monetary backing) to build an MMO style game to put in classrooms. Just replace "quests" with "lesson plans"!

class realm kickstarter
From the Class Realm Kickstarter page.

You can get the full rundown over here, but I'll put in a few key points:

- lesson plans created by teachers
- custom characters for students
- login privileges for parents to monitor their children's work
- XP distributed by teachers
- computer, tablet, and phone functionality plans

I am all for this! Considering the number of high school, junior high, and even elementary school students that have smart phones, tablets or their own computers, this is a feasible plan. Research has shown that the reward incentives present in games is the largest factor to the success of a game. More simply: rewards keep people playing. Think Farmville, specifically, but also World of Warcraft.

Tons of reward ribbons, plus tiers of ribbons. It's an unending cycle! Source.

In addition, learning is always a lot more fun when it feels like a game. (Mad Libs, anyone?) I recall the vocabulary portion of the day in Kindergarten: Word Muncher for those old fashioned DOS based computers; moving that little green guy around the screen to find other words that rhymed with "kite", priceless!

But back to my original point.

Class Realm is hoping to revolutionize the way students learn and interact while in school. If you like the program, it's super easy to donate to the cause in hopes of its success. I know many sources like to blame television and video games for a decrease in kids attention, and I certainly haven't done any of my own research, but if that's the case then why hasn't someone incorporated games sooner?

Although, I can't possibly neglect my appreciation for games such as Mario Teaches Typing and Math Blasters, but those weren't exactly immersive. If my homework hub had been an online game where I could play with friends, classmates, and earn the digital equivalent of tons of Gold Stars, I think I may have worked harder on assignments.

ALL the gold stars! Source.

What do you all think of this? Would you even want your elementary school child to have a smart phone or a tablet? Would you be interested in monitoring their progress online? Would you support their homework existing in a gaming realm? I'd really love to see this pan out!

-MJ

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