BlogGlue

Greetings!

Here are a few of my favorite things: Nintendo, Penny Arcade, The Legend of Zelda, Mario, Pokemon, Harvest Moon, Fallout, Dungeons and Dragons, books, dice, Professor Layton, Shadow of the Colossus, Minecraft, and so much more. I'm going to talk a lot about video games, I sincerely hope you don't mind.

Newest paper sculpt project!

Sonic Screwdriver trio for my friend's birthday.

An interview with Adam Harum of Transolar Galactica.

They achieved their Kickstarter goal, and now the world gets more of their award winning sci-fi comedy!

Doctor Who themed lip balm!

Brought to you from Earthtastic! and A Bit of Geek.

Minecraft paper sculpt!

My submission to the Mojang community art contest. Watch the video!

A TARDIS desk lamp!

Instructions and babbling on how to make a TARDIS lamp from foam core!

Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Friday, May 9, 2014

How to Throw a Gamer Party

I would love to throw a really great themed party sometime. When my nephew had his Mario Party last year I was pretty jealous. I won't lie. Ever since then I've been thinking about what I could do for my next birthday (edit** I wrote this before my birthday last month, which ended up being Harry Potter themed. Check it out!), or for a 'just because' gathering. I found this amazing article on how to have a brilliant Harry Potter party and with that in mind I thought "How can I stand on her amazing shoulders?" and I've landed on a video game/gamer themed party!



Here are the topics I'll be covering:

::Entertainment

::Music

::Decorations

::Drinks

::Food

::Invitations

::Dress Code



Without further ado, here are my ideas for a totally awesome good time!



Entertainment:

wil wheaton table top screenshot 
via gamewright



Board games, card games, and video games galore! This category is so expansive that the options are practically limitless. I think it'd be great if everyone brought a game and the guests could do a speed run. So everyone would break into smaller groups of 3-4 people (you'll need to throw a big party!) and they have ten minutes to play a game. Obviously this facilitates simpler games. At the end of ten minutes the groups go to the next game. Repeat until all games have been played or until guests are bored. It would be a great way to introduce people to new titles! For summer days you could even do a round of CTF.

Suggestions:

Cards Against Humanity. Apples to Apples. Carcassonne. Settlers of Catan. Zombie Dice. Uno (bonus for Nintendo Uno!).  What other games would do well in a speed run?

For video games I think it would be a blast to setup an old school Mario title and have guests compete in a speed run. This would be ideally paired with a small prize. Perhaps a $10 Amazon gift card? Don't forget a stopwatch!

Some more traditional party games might be the "Who Am I?" game. Before the party starts, write down the name of every game console you can think of, or at least ones that you think  your guests will guess. Then later everyone can pair off, slap a slip of paper to their head and start asking questions! If you think this would be too simple (i.e. "Am I made by Nintendo?" "Was I a flop?" "Did I give children headaches?" "Aww dammit I'm the Virtual Boy! Thanks a lot!" *table flip*) you could do it but with game titles instead. That guarantees more questions! This could easily translate to a charades situation, too.



Music:

couple with a record player 
via rubbersoulvintageblog



This one is relatively minor because ideally your guests will be so chatty and involved with games that they won't want to sit and listen to music! But I also know that parties without  music can be super awkward. There are plenty of video game music stations on Pandora, but they're a real mixed bag, and Radio Hyrule is great so long as you're a fan of the Zelda series. You'll find luck with video game soundtrack playlists on Youtube as well, which gives you maximum customization. Go nuts!

Are there any game tracks that you think are particularly party appropriate?



Decorations:

falloutParty 
via fallout wikia



This aspect of the party will require some elbow grease and creativity. You could acquire a number of decorations from online stores, but parties are expensive enough! I would go for a 1 up mushroom garland and rupee shaped cut outs stuck to the wall, just for starters. If you have extra controllers (I happen to have about 8 NES controllers) you could place them as center pieces in social and eating areas. Any action figures or toys that you own wouldn't go amiss either! An easy way to make a large statement would be using construction paper to make a giant NES controller (I know I keep looping back to this, it's just so iconic) that can go up on a wall. Pin the Start Button on the controller, anyone? I guess that should go up in the Entertainment section x)

If you are willing to buy online then I suggest you do a search for Video Game Decorations on Etsy. The options of pillows, prints, and various decor is staggering and you're sure to find something that you like. Less expensive options are corked glass jars from Michael's/JoAnn's/online simply filled with water with a dash of food coloring (red, blue, and green for various potions), solid colored pillows to represent a palette from a game, and, if you own any, or know anyone that does that would let you borrow them, cardboard cutouts would be aces!



gamerPartyPreview 
A sampling of my own collection.



What else would you do to decorate?



Drinks:

drinks 
via nexusmods



Thanks to the clever masses, the Internet is filled with video game themed drinks! The Drunken Moogle is my personal favorite resource. A few that stand out in particular: The Sonic Screwdriver, Beck (Mighty No. 9 cocktail), Frozen Eeveelution Drinks, and Slayer's Blood (Buffy the Vampire Slayer shot). There are also plenty of non-alcoholic drinks to choose from! More options are glass bottled Coke for Fallout, jars of milk for Zelda, and lemonade for Pokemon. These things could be enhanced by making labels to tape or glue onto the containers: a simple red piece of paper that says 'Nuka Cola', a white piece of paper with the cow head and blue circle for Lon Lon Ranch (depending on which version you choose to go with), and a white strip of paper with a pokeball drawn on it.

You could modify nearly any drink to emulate a beverage from any game! If you have it in your budget you could get these amazing dragon goblets or even these less expensive jeweled ones.

If you could fashion a drink from a game, what would it be?



Food:

marioFood 
via abitofgeek



The first thing that came to mind was hot dogs. Why, you ask? Because I'm currently playing Final Fantasy 8 and they keep coming up in dialogue. It's really funny! Hot dogs are also super easy and inexpensive. For more diversity the best place, hands down, is Gourmet Gaming.  They're on a hiatus that's supposed to end soon, thank goodness, and they have a huge archive of food! You're sure to find any edible you could want, complete with photos, ingredients, and directions, as well as a gauge for how complicated the dish is. I'm most intrigued by this Moogle Pie!

Some additional ideas I have are power up mushroom decorated cupcakes, pizza from The Sims, sweet rolls from Skyrim, and don't forget wheels of cheese! I suggest the small ones from Babybel (found in any grocery store I think!).

What in-game food seems most delicious to you?



Invitations:

Harry Potter Invites 
via justsweetandsimple



To really round off the themed party experience it seems only appropriate to send out real invitations! What should they look like though? Obviously we can't use regular, boring, store bought things. We have to spice them up to let the potential guests know that something special is going to happen. I think it'd be awesome to make aged scrolls like in Skyrim. You could even tie them with twine, or seal them with wax! If you chose to roll them up then they would probably need to be hand delivered. Otherwise folding would work just fine, and that way you could still go the wax seal route. It would also be fun to do letters on pink paper like they're from Princess Peach (be sure to include a Power Up drawing), or even individually marked up Pokemail paper. The possibilities are endless!



Dress code:

via DeviantArt 
via DeviantArt



Normally I don't give a spare thought to a dress code, but in this instance it's so obvious: come as a video game character! Encourage guests to make this as involved and exciting as possible. Even if they can only incorporate a small aspect of a costume that's still okay! I'd probably make a note in the invitations that even if they can't go all out then to do their best anyway. It's a theme party, for crying out loud! No street clothes. Of course if you're anything like me then you have found it difficult to get friends to dress up for Halloween parties (how is that even possible?), so perhaps this one should be optional.
controllerArrows2

And there you have it! My tips, ideas, and barely contained excitement on how to throw a video game/gamer themed party! Have you ever done something like this? If so did you find success? What would YOU include in your gamer party?



-MJ

Monday, September 16, 2013

A Night at the Zelda Symphony

I am extremely fortunate to have attended the Legend of Zelda: Symphony of the Goddesses Second Quest in Seattle last Thursday night. The evening was filled with excitement, cosplay, beautiful music, and tears (for me, at least).
on the way to the seattle zelda symphony 2013 seattle zelda symphony 2013
Waiting for the symphony to start!

Upon approaching Benaroya Hall, we could hear Zelda music streaming from the building. Gleeful attendees milled about outside the doors and en masse in the lobby. There was a pretty even spread of people dressed up, people in street clothes, and people in full out cosplay. I'm going to take a guess and say that a lot of the people there don't usually go to symphonies or operas (people were dropping things and making noise during the performance, and no I don't mean clapping). It was a lot of fun to see people in costume though! It was almost like a mini PAX. A lot of the ladies were wearing Zelda themed jewelry (me included!), and it made me super happy.

Try as I might, the lobby area was just too full for me to find the five winners of the Wind Waker HD art contest. I would have loved to see the pieces in person! I got to see them on the big screen though (before the symphony started and during intermission). There was a slideshow happening on the projection screen that contained the top fifty fan art submissions, including mine! It was a really awesome moment to see my paper sculpt float across the screen.
wind waker art contest seattle zelda symphony 2013 me with wind waker art submission seattle zelda symphony 2013
Sorry the pictures aren't better! Low light + iPhone + front facing camera = yeah, this xD

Once the conductor hit the stage (a lovely woman in a wonderfully sparkly top), we were taken straight into the most stunning overture. As images from Ocarina of Time, Skyward Sword, A Link to the Past, The Legend of Zelda, The Legend of Zelda II, and more danced upon the projection screen, and the music soared and changed, and the lights went up and down and shifted in hue to match the emotion of the orchestra, I couldn't help but cry. I smiled to myself over this game series that means so much to me. I smiled to myself over being in a sold out concert hall full of thousands of other people feeling the same things. I smiled wondering if the seasoned violinists thought that an orchestra for video game music was silly. I smiled over the Zelda games I've finished, the ones I'm still working on, and the ones I have yet to play. I smiled over the ones that made me angry, the ones I hold most dear, and the years of joy that I harvested from playing Ocarina of Time. I sat entranced and fulfilled, while tears pumped out of my eyes. It's a fascinating thing, to cry when we're happy. I wiped away a few tears, and Morgan squeezed my hand.

Next we were treated to two pieces dedicated to handheld iterations. The first was a fantastically done Link's Awakening movement, and the next was for Spirit Tracks. As someone who knows the story of Link's Awakening, but has yet to complete it (SO DIFFICULT), I was particularly enthralled while watching the game's story play out in (a very) compressed form. I couldn't help but tear up again as the Wind Fish awoke and Koholint slowly faded from the screen, and I thought to myself, "I must finish this game."

The King of Red Lions boat was there! You may remember it from PAX.

When the show runners came on stage to announce the start of the traditional four part symphony itself, I had a startling realization: I was in for some Skyward Sword spoilers! I mean, it's my own fault that I haven't finished the game yet. But that's what I do! I get a game, play it hard for a few days, and then stop playing for an indeterminate amount of time. Oh well! The first part was dedicated to Ocarina of Time, my favorite (ties with A Link to the Past) Zelda game. Once this was finished, the conductor took an untraditional break to switch out her conductor's stick for an actual Wind Waker! The crowd went wild. Every game segment that they featured showed the game from beginning to end (severely truncated of course). I haven't played Wind Waker in ages! They also used all HD footage from the Wii U remake, and now I am feeling even more anxious to get a Wii U and play Wind Waker all over again.

During the intermission we headed straight for the lobby (being seated next to the doors and in aisle seats was a real score) and he bought me a Symphony of the Goddesses t-shirt, and a gorgeous tour poster! I was giddy and giggly and full of delight. I had hoped there'd be merchandise to help commemorate the evening! Everything went by so quickly. The show started at 7:30, and before I knew it we were in the lobby for the intermission. We had just enough time to look around and hit the bathrooms before hustling back to our seats.
zelda symphony tour shirt seattle 2013
Wind Waker HD and A Link Between Worlds were playable in the lobby! The shirt is a pretty slick green. Very comfy, too.

The third part of the symphony started, and in no time we were whisked away to A Link to the Past, and I felt both shivers and trepidation: this is yet another Zelda game that I'm working on finishing. I have been attempting to beat it for years, but every few dungeons I get horribly stuck and I rage quit! I watched with curiosity and delight as the end of the game played out before me. In a way it was nice to finally see how the game ends, and if anything it encouraged me to finish it sooner! There were no feelings of, "Well, I've seen the ending so what's the point?" The fourth and final part of the symphony was Ocarina of Time again. No complaints from me! I could sit on a whole symphony for just that game. This one was dedicated to Gerudo Valley. I had forgotten how involving the fortress was! I also got very smiley and reminiscent thinking about how great I used to be at horseback archery. I suppose I should add "replay Ocarina of Time" to my list!

The symphony ended with three planned encores. The first was for Majora's Mask, the second was Dragon Roost Island from Wind Waker, and the third was for Skyward Sword. I'm disappointed that I dislike Majora's Mask so much. It is just too damn difficult, and I absolutely hate having to do the same thing over and over again in a game (that really sealed the deal). But... watching Termina and Skull Kid on the screen I thought that maybe, perhaps, it was time to give it another try. I haven't played it since 2001, afterall. I was extremely pleased to see the dedication to Dragon Roost Island, because that is hands down my favorite song from Wind Waker! And, even though it's my fault, I was a little sad (but certainly not surprised) that they did a segment for Skyward Sword. I braced myself for spoilers, reminding myself that I have had plenty of time to finish it. And then, I watched in awe as the story unfolded in front of me. Then I got SO. EXCITED. to actually play all the way through it!
 
Symphony of the Goddesses poster! Can't wait to frame it!

The entire evening was wonderful. Added entertainment bonus points go to the incredibly drunk girl who was sitting next to Morgan. It was unreal. I received a compliment on my blooper tattoo while waiting in line for the restroom, and I got another peek at the King of Red Lions boat! If I could change anything about the symphony, I would request that they do a segment dedicated to the songs that are learned in Ocarina of Time. Especially the warp ones! Oh, they're so lovely and magical! At some point in the performance there was a piece dedicated to Twilight Princess, but I can't remember where it fell timeline wise. There were a few scenes shown from the end of the game that I do not remember, even though I definitely finished that one. Guess I need to replay it, too! But damn the snow sledding part. That nearly caused me to quit!

Did anyone else attend the Seattle show? Did anyone go last year? Will any readers be heading to other symphony stops over the next few months? I want to hear more first-hand experiences! :D

-MJ

Wednesday, July 10, 2013

Tune In: Radio Hyrule

The streaming capabilities of the internet, the musical talents of people across the globe, and one of the most legendary (heh) video game franchises of all time come together in this fantastically displayed package known as Radio Hyrule. A place dedicated to a 24/7 stream of music from each entry in the Legend of Zelda franchise, Radio Hyrule is fan-made and fan-run by the more-than-capable hands of the folks at Zelda Reorchestrated. For the curious, Zelda Reorchestrated (typically referred to as ZREO) is a group of talented individuals seeking only to spread the musical beauty of the Zelda franchise through their own compositions. Though ZREO is a project that ended on a definite high note, (music puns!) the spirit lives on in this online broadcast.



 
For more information, visit the site yourself!

This internet radio community allows users to listen to original in-game music of the tales following our green-clad hero. Listeners will also hear acoustic renditions, techno/dance remixes, and metal-shredded recordings lovingly created by the fanbase. As such, Radio Hyrule not only gathers music from around the internet, but users with their own recordings can submit their own works to the catalog and they will be played for anyone listening in.


Right in their "About Us" section, they say, "Exposure and feedback are two very important key aspects of developing as a musician," and they could not be more correct. This stream allows for what would otherwise be unseen talent to be displayed and broadcast to an audience that truly appreciates what they are listening to. Anyone can listen to music from a dedicated source, but those loyal to the source itself are bound to enjoy such works and give more adequate feedback.


With plenty of material available, the site boasts a library of 1000+ songs which collectively amount to almost 60 hours of music. The stream operates like a jukebox with a seemingly random assortment of songs selected throughout the days; however, one aspect sets this apart from other music streaming websites: the ability to request which song you would like to hear.


That's right! You can comb through the vast amount of pieces yourself and pick and choose what you would like to hear coming out of your speakers. You can browse the collection by songs, artists, albums, tags, and so on to find exactly what you are looking for. You will come across other variations of the songs you love and could discover other pieces that shares a similar tag which you may not have heard otherwise. This helps people to discover new compositions and give exposure to the artists who submitted them. There is also a community chat room available to discuss your feelings with other listeners. It's a musical wonderland!


Radio Hyrule is also an ad-free website. No distracting flash banners, no obnoxious radio commercials about products irrelevant to you, and no breaks to ask "ARE YOU STILL LISTENING!?" Rather, every so often you get an announcement saying "You are listening to Radio Hyrule," accompanied by a well-known catchphrase of everyone's favorite fairy, Navi. A nice addition is that they play the audio from video commercials which originally aired on television, which I think is a very clever touch.


Should you decide a song affected you one way or the other and you feel that the situation warrants it, you may leave feedback. You can do this one of two ways, either by commenting on the piece directly on the website, or contacting the artist themselves. Most artists have a direct link to their personal websites listed with their own little artist page on Radio Hyrule, making it a snap to contact them. The process is faster than a 16th note in 4/4 time!


There are plenty of other features that I am sure I've forgotten to mention, but you should really take Navi's advice and LISTEN! Go explore the website and discover the masterpieces the world of composers has to offer. If you truly enjoy yourself while you're there, I urge you to consider donating to the website so that the stream can continue for what I hope to be a very long time. Most of all, go exploring and see everything the site has to offer!

Link! (Never gets old! (Except in Ocarina of Time. (No, I was talking about the "Link" gag, not Link himself aging. (Right.))))


Know of another similar streaming site? Let me know below!

-Zach

*All images courtesy of Radio Hyrule and Zelda Reorchestrated

Thursday, June 6, 2013

The Importance Of A Good Soundtrack

When was the last time an ad for "the next big hit" from "the next big developer" raved about the music?  Most of the time when people read a review for a video game pending release, you don't see anything regarding the soundtrack.  This bothers me simply because music is an immensely important thing to video games.  Apart from being visually stimulating, there is also much enjoyment to be found in the various beeps and tones found in our favorite stories.

mario 3 overworld 
Imagine what this screen would have been like with just white noise.

Music plays such a large role in digital storytelling that the premise of some titles (and even some missions/quests individually) are largely based around melody.  Think about it: the various instruments in almost every "Legend of Zelda" game, composing the tadpole symphony for Toadofsky in "Super Mario RPG", making sure the band plays just the right ditty in "Final Fantasy VIII"... I could go on.

marin singing 
This game itself (The Legend of Zelda: Link's Awakening) revolved entirely around one melody.

The anthems and arias we hear while on our electronic adventures can be notes in the background or tools for situational and mood conveyance.  For example, overworld music tends to be upbeat and adventurous, underworld music is generally dark and menacing, and battle music conveys a sense of urgency.

final fantasy vii victory 
Can't forget the 'job-well-done' feeling of victory fanfare! Makes me feel warm and fuzzy.

To capitalize on situational conveyance (I think that's a fitting name), think of a piece of music in your favorite game that left a profound impression on you.  A couple of examples that come to mind for myself are the adrenaline rushes I suffer from almost drowning in "Sonic the Hedgehog," or the anxiety-ridden moments encompassed in the orchestral drama that is "Heavy Rain."

heavy rain 
"Maybe I'd feel better about this if the music made it seem like fun..."

Simply put, while music may not always be essential to the story, it is a charming and crucial aspect of video game culture.  I am continually impressed when music is used in unique ways, gameplay or otherwise.  A perfect example is "Fallout 3" where you wander the post-apocalyptic wastelands accompanied by the swinging sounds of the '30s and '40s.

fallout 3 sheeshkebab 
"You know somethin'? Maybe I do want to set the world on fire."

While the soundtracks do get some attention, I hope appreciation for in-game music, chiptunes and orchestral compositions alike, will continue to grow and gain a stronger foothold in the bigger picture.  Let us raise a glass to the composers who made us feel triumphant for starting a new adventure, and to those who make us feel like jackasses for failing!

chrono trigger victory


If you've got a piece of video game music that you would like to share your feelings about, let me know below!

-Zach

*Header and preview images courtesy of Zelda Elements.*

Monday, September 10, 2012

Fans of Pogo: this is how he creates his remixes!

Digital remixing master Pogo has released a video detailing the technical aspects of his trance-inducing tracks. He gets quite jargon-y, and it can be difficult to pay attention seeing as his accent is so great, but for the technologically inclined and equipped, there is some fantastic information provided.



He states quite eloquently that he cannot tell anyone how to make music. It's something that "you have to feel out", which is exactly why I'll never be a famous composer because I don't get how music works. All the same, for those music remixers out there that have always wondered and dreamed of his equipment and specific steps, your wondering days are over. Quite kind of him, really!

Here's my favorite Pogo track: Alice.


-MJ

(originally found via nofilmschool)

Twitter Facebook Stumbleupon Favorites More