BlogGlue

Greetings!

Here are a few of my favorite things: Nintendo, Penny Arcade, The Legend of Zelda, Mario, Pokemon, Harvest Moon, Fallout, Dungeons and Dragons, books, dice, Professor Layton, Shadow of the Colossus, Minecraft, and so much more. I'm going to talk a lot about video games, I sincerely hope you don't mind.

Newest paper sculpt project!

Sonic Screwdriver trio for my friend's birthday.

An interview with Adam Harum of Transolar Galactica.

They achieved their Kickstarter goal, and now the world gets more of their award winning sci-fi comedy!

Doctor Who themed lip balm!

Brought to you from Earthtastic! and A Bit of Geek.

Minecraft paper sculpt!

My submission to the Mojang community art contest. Watch the video!

A TARDIS desk lamp!

Instructions and babbling on how to make a TARDIS lamp from foam core!

Showing posts with label Zach. Show all posts
Showing posts with label Zach. Show all posts

Thursday, August 14, 2014

A Tribute to Robin Williams

How do you begin to eulogize someone who you've never met?  It's a conundrum I'm currently facing, but I can't shake the feeling that I have to put into words how I feel about the loss of someone whose presence I've never been in.  On August 11, 2014, humanity as a whole lost one of the most beautiful examples of a human being that there ever will be.  Robin Williams was a man unlike any other in terms of comedic wit, acting ability, and more heart than anyone could handle.

I've grown up with Mr. Williams.  Not in the sense that we grow up with siblings, cousins, or friends, but Robin was always relevant through film, so much that he was a household name for many people.  Through his work, he taught many lessons, made us laugh, made us cry, and caused us to ponder things we may never have considered before.  It was almost like having an uncle who you'd never met, yet he was accessible at all times through your VHS.

Whether it was any of the 52 (as counted by James Lipton) exuberant Genie personas in Aladdin, the playful alien Mork in Happy Days, or the courageous Peter Banning in Hook, each role was played with such finesse, and his comedy executed with such blinding speed that the rest of us could never hope to keep up.  Robin Williams had such a wide spectrum of ability that he could make any role his own.

There are many of his works that are endlessly important to me.  It seems that every one I think of, there was always something I could learn from and use somehow in my life.  Mrs. Doubtfire was an impactful movie for me, having had parents who had gone through a divorce myself.  Interestingly enough, the movie came out before my parents separated, so watching the movie both before and after yielded different results.  If this makes sense, before the split, I could feel sympathy for the children in the movie, whereas after the divorce, it was more of an empathy, being able to identify with the characters.  One thing was for sure, Robin's character, Daniel Hillard, was the kind of man I took my father for; someone who would do absolutely anything for his kids, even if it meant donning drag.

In Patch Adams, he enlightened people about compassion, and the power that laughter has to heal.  Jack shows us that life is short enough as it is, you need to live it to the fullest.  The Birdcage brought to light the struggles of the (at the time) non-conventional family, and the importance of acceptance.  Good Will Hunting taught us about embracing potential and accepting loss.  Jumanji taught us to never trust a board game.

His appearance on Inside the Actor's Studio was one of the most renowned events in television history, and is heralded as one of the greatest episodes in the series because of his honesty, passion, and improvisation.  This and his appearance on the PBS series In the Wild where he hosted an episode about dolphins were two of the most prominent appearances of his that my father and I have bonded over and discussed multiple times.  Each are fantastic in their own ways, but you get to see Robin Williams in his element, firing off jokes as if it were nothing.  No one else in the world has ever demonstrated such natural ability.

I could sit here and list things that Robin had taught me, but one of the most important roles he brought to life was John Keating in Dead Poets Society.  Mr. Keating shook up a private school by encouraging his class to embrace poetry, pursue greatness, and to seize the day.  To act outside of your comfort zone, shatter boundaries, and make statements.  His performance was one of the reasons I chose to pursue teaching as a career.  The feeling I got after viewing that movie, being given that knowledge of language and how to break away from the norm, these were things that I wanted to give to others.

When I heard the news, it was like the wind had gotten knocked out of me.  I was devastated, half-convinced that it had to be some sort of hoax.  A quick bout of research confirmed my fears.  I always felt that one of the saddest days would be when Robin left this world, and I can confidently say that my intuition was spot on.  The first thing I did was call my dad, as Robin and his performances were things we bonded over regularly.  I got him on the phone at work and said "Did you hear the news?  This is bad."  When I told him, he was silent for what felt like forever.  "Are you kidding me!?"  He was just as thrown as I was, and it has been a rough couple of days for the both of us.

Everyone grieves in their own way, and I have never felt like I do it right.  While it might seem silly to most people to grieve over a celebrity, I honestly feel like I've lost a mentor, friend, and family member.  It is stunning how hard it is hitting me.  The coping process has me on a marathon of his performances, and there is plenty of material I haven't seen yet that should keep me going for quite some time.  Where most of us the world over may feel the same way, there can be no comparison to what his family is going through.  My positive thoughts go out to them.

There is no shortage of wisdom he could impart on us.  Though the words he spoke may not have been entirely his, it was he that delivered them, and he that added his own personal emotion and flavor to every word.  The world is a little bit darker without him.

Rest in peace, Robin.  There will never be another quite like you.

-Zach

If you or someone you know is struggling with depression, please reach out.  There are many resources available to help you get through this, and it is absolutely worth it to keep living.

National Suicide Prevention Lifeline: 1-800-273-8255

Thursday, July 10, 2014

Why do we collect?

Behind the times, as usual, I recently finished my playthrough of Metal Gear Solid 4.  It was a fantastic game.  Upon completion, however, I found myself wondering what I would move onto next.  This prompted me to take a look at my collection of video games.  Surrounded by swag, I had a simple thought: "Why do I collect all of this?"



"Surrounded." 
"Surrounded."



Don't get me wrong, it isn't like I was having a moment of doubt and considering taking all of my merch to market.  I just don't think that I've ever actively considered why I collect in the first place.  Of course, I've got many reasons of my own (which you'll soon discover), but I was also curious as to why other people collect.  Hosting an open forum for a small survey was the perfect chance to get an inside look at what people snatch up and what their motive is.  I resorted to a basic reddit post on /r/gamecollecting where users were more than happy to share their personal thoughts.


What do you collect?


Personally, I'll snatch up whatever catches my eye as interesting, which is a real bad habit to have.  Video games, consoles, strategy guides, figurines, I want it all!  I will admit that there is probably more Mega Man and Zelda paraphernalia on my little shelf than anything else, though.  It seems like most of the people who shared with me on reddit are in the same boat, with the exception of some users who stick with one company at a time, but you gotta start somewhere.  A comment from Mitch (reddit handle /u/Warruzz) gives good reasoning for this, "I collect Genesis at the moment, but that is simply to keep focused and only stray outside of it if a really good deal presents it self."  Makes sense.  Being able to focus on one thing at a time definitely helps streamline the process.

Speaking of good deals manifesting themselves, Mitch has a website with a section devoted entirely to collections and awesome finds.  Visit http://pauseyourgame.com/ and check it out!



If only my collection were as organized as Mitch!  Be sure to check out his entries on collections here! 
If only my collection were as organized as Mitch's! Be sure to check out his entries on collections here!


Does your collection stay mainly to one brand (Nintendo, Sega, Sony, etc.) or do you have a little bit of everything? Does brand loyalty play any part in your hobby?


Growing up, it was always my friends who had a Genesis or a PlayStation.  It wasn't until I was older and able to spend my own money that I started acquiring my own consoles.  Because of this, Nintendo definitely holds the most nostalgia for me.  /u/humanman42 vocalized perfectly the only sense of brand loyalty that takes place in his (and my own) collection.  "... I know more about Nintendo stuff. So when searching through tons and tons of games, my eyes will see the good Nintendo stuff first."

I've branched out plenty, though, as I've even acquired my first complete-in-box Sega Saturn game (with console!).  It's so cool to be able to experience all of these titles and systems that I didn't have the opportunity to when I was younger, even if I don't have as much spare time to do so as I'd like.



collectionNES 
A sampling of /u/humanman42's collection. The whole thing can be viewed here!


How long ago did you start collecting and how has it grown?


As with most of the people included in this discussion, I couldn't really tell you when I caught the collecting bug.  I do know that even if my room were a mess, I'd always make it a point to hang onto and preserve any boxes for any video games I received.  I've got a plastic storage bin with all of my GameBoy Advance cartridge boxes (complete with their corresponding manuals and peripherals) sitting in my garage at this very moment.  I never knew why I wanted to hang onto them, I just did.  I even still have the big ol' box that my Skyrim Collector's Edition came in.  Just can't let the things go.

So I guess you could say I started young, since I can't pinpoint the exact moment.  I've only gotten rid of games that I haven't necessarily enjoyed, so my collection certainly hasn't shrank.  I wish it was growing in Room of Doom proportions, but we're just chugging along for now.



Another snapshot from /u/humanman42's own Room of Doom! 
Another snapshot from /u/humanman42's own Room of Doom!


Is your collection "hands off"/for decoration or do you pull things off of the shelf to play on a regular basis?


It appears that unlike toy collectors, those of us in the digital realm have unanimously spoken:




collectionGameon 
GAME ON!



What good is a game if you don't even play it??  Just like action figures, they were created to be experienced firsthand.  I like having the boxes for display, of course, but the only things that are not to be touched are sealed items.  Even then, I've been smart enough to purchase doubles of said sealed items to be used as "play" copies, much like how some people have shelf and read/loan copies of books.  Still, just like /u/redbearder says, don't go using my GameCube discs as drink coasters.  "The games are there to be played, but still be nice and put them back when you're done playing."


What are your future plans for your collection?


If I were rich and famous, I'd probably constantly have the funds set aside to fuel my scavenging spirit.  For now, I only make a purchase when I have some extra cash.  My biggest aspirations are to get as much Mega Man and Zelda merchandise as I can.  From there, we'll see where we move onto next.  Maybe Dreamcast titles...  I do love giving that console attention.

Most everyone that shared with me is on a system-by-system basis, moving onto the next console only once they've completed a set.  We've all got the same "can't stop" mentality as /u/noisyturtle, though.  "As for the future, my collection can only grow, and I have no plans on stopping collecting for cartridge based systems. I am thinking about starting to collect/play for the Turbo Grafx and the PC-FX."



collectionDesk 
An interesting find from /u/mullersmutt's collection. The rest can be viewed here!


Why do you collect?



A quote so good I had to further-immortalize it on the internet. 
A quote so good I had to further-immortalize it on the internet.



What it all comes down to is a combination of enjoyment, nostalgia, and a tiny bit of investment in the future.  I love playing video games, by myself and with friends.  Picking up these titles gives me plenty of material to where if I (or anyone else) ever got an itch to play something specific, I'll be able to pick it right up off of the shelf.  It's also fun to just look at all of it.  It's a window into the past of game design.  There's a lot of fun to be had in reading the descriptions on the back of boxes, looking at the pictures to get an idea of what the game would look like, or leafing through the manuals to discover some hidden in-game move you didn't realize you could perform, or that there's a secret third option below all of the rest to fight Bahamut (not actually in any manual).  Nostalgia comes into play especially when I've got friends around and we can share our memories about whatever we see on the shelf.  Good times, man, good times.

Perhaps I should explain what I meant by investment in the future.  I know I'm going to have children one day, and I would love for them to have the freedom to experience the things I did when I was their age.  Having a library of video games and systems will give them those chances to explore and conquer the worlds I traveled through as a kid, and maybe even teach me a thing or two about them.  It won't be something I'll cram down their throats or anything, but just knowing that the option will be there is somewhat comforting to me.  And hey, if they don't like it, I can just cash it all in for top dollar later on and buy myself a convertible just in time for my mid-life crisis.  Or maybe it will be worthless, and I'll just bury it in a landfill with all of those copies of E.T.

Please do weigh in and answer these questions yourself!  It would be great to hear individual reasoning and have discussions about differences and similarities.  Also, share your collection!  Let's see some snapshots!

-Zach

Wednesday, June 11, 2014

Anime Intros That Rock Your Socks Off

Throughout our relationship, I've introduced Rachel to anime, which was met with reluctant enthusiasm in the beginning.  Fortunately, she has grown to love it and even seek out new stories on her own.  We've been working our way through a few different series' and always discuss what we like/dislike about each.  In case you couldn't tell from her previous article, Ten Reasons to Watch Sword Art Online, SAO is the most recent story we have seen through to completion.  We are also well on our way to the end of Attack on Titan, which Tom wrote about a little while ago.

At the risk of over-saturating ABoG with anime-related articles, I've decided to take a break from video game commentary and, instead, list a couple of my favorite anime intros.  Check 'em!

Check 'em!

Honorable Mentions

Limiting myself to five is hard, man.  I guess I have Toonami to blame for giving me a good chunk of material to work with.  There are so many intros I have enjoyed over the years, it's hard to narrow it down.  I thought at least I could extend it a bit by listing a couple that didn't make the theoretical cut.

Full Metal Alchemist







Sword Art Online







Outlaw Star







THE MAIN EVENT!

Alright, now we can move forward into the meat of the meal, the best of the best...

The CREAM of the CROP! 
The CREAM of the CROP!

5: Big-O

This show answers the question on every mind everywhere: "What if Batman had a gundam?"  Simplicity prevails here with black silhouettes overlaying psychedelic splashes of color and one-word introductions for the main characters.  Not to mention the phrase "Big-O" being the only lyric.  Also, the obvious inspiration from Queen's "Flash" is a bonus.







4: Attack on Titan

Attack on Titan is an action-packed montage about humanity's seemingly hopeless fight against giant beings whose only purpose appears to be eating humans (what a mouthful (no pun intended (sort of))).  The tone of the music, along with the (roughly translated) lyric "Are you the prey? No, we are the hunter!" give you a great first look into what dire straits humanity is in, and at the same time, the relentless survival instinct of human nature.







3: Rin: Daughters of Mnemosyne

Rin is a series that I looked into on a whim, and I'm so glad I did.  It follows the life (or lives) of Rin, an immortal private detective.  The show is very gritty and gets incredibly supernatural.  Definitely a lot of adult-oriented content and blood, though, so keep that in mind.  Also, I'd have to say this intro is probably NSFW material.  The lyrics are sung in English by obviously native-Japanese speakers.  While they are spoken brilliantly, they do take some deciphering, which I find a bit fun.  Hot damn, I love me some power metal.







2: Cowboy Bebop

The jazzy rock tune "Tank!" performed by the Japanese band Seatbelts accompanies this story of a group of space bounty hunters.  Jazz is always an excellent tool to convey badassery, and there is no shortage of it in Cowboy Bebop.  The imagery presented evokes memories of film noir, and there is no more fitting a scene for Spike Spiegel and the gang.  Take a listen, space cowboy.







1: Trigun

The Ballad of Vash the Stampede is my absolute favorite anime, so it makes perfect sense that "Humanoid Typhoon" rests in the number one slot.  The story of Trigun revolves around Vash, a man with a sixty-billion double dollar bounty on his head.  You would think that, because of this bounty, he's probably a terrible person.  As it turns out, the death and destruction that is attributed to him is the fault of others.  For a guy who tries to avoid trouble at all costs, he can't seem to stay out of it.  The intro sequence is a whirlwind of activity, changing slightly for every episode and revealing relevant bits.  It also shows a fair amount of Vash and what kind of person he is.  All he wants is donuts, and to not get shot (pretty relatable for Rachel and Miranda), but he will also do what he needs to in order to survive.  Oh, and of course the music gets you PUMPED UP, BRO, SO SWOLE.  (Rachel even knows it's my favorite, so she's got it as her ringtone when I call her.)







I highly recommend that you take a look at each of these shows if you haven't already.  They're all good in their own way, and each is different from the next, but they are all a blast to watch.

So for everyone reading everywhere, what is your favorite intro?  How about your least favorite?  What anime did you love or hate, or what is one that I should look into and why?  Let's talk about it sometime!  We'll do lunch.

Zach

Header image courtesy of Wallpaper Panda and Clip Art Best.  Preview image courtesy of, well, the internet.

Wednesday, May 14, 2014

The Sounds of Secret of Mana

I wanted to use this entry to gush about not only one of my favorite aspects of gaming (soundtracks), but one of my all-time favorite soundtracks itself:

Hold onto your butts. Source! 
Hold onto your butts. Source!

That's right, the diverse masterpiece that accompanied Secret of Mana for the SNES. Composed for the then-Squaresoft game by Hiroki Kikuta, the musical companion to the 16-bit adventure did its job stunningly by lending many different sounds for multiple feelings and situations.  From dark times to happy days, and from hot summers to chilling winters, there was a tune for just about everything.  Though Kikuta's work was almost always only attributed games that never made it to America, I'm certainly glad his genius got a chance to shine through in the release of SoM for us Westerners.

secretofmanadance

If you want to dance along with the little fella up there, I'll be linking to many songs as you read so you can get an idea of just how great these pieces are.  Honestly, you don't even need to know the context of the tracks, they're beautiful in their own rite.

Now, I'm not going to gush about every note, even though I'd like to, but I am going to start with the intro sequence to the game.  Few pieces of music can set the tone for its subject right off the bat, and "Fear of the Heavens" does exactly that.  You're about to embark on a magical and dangerous adventure guaranteed to evoke all sorts of emotion and the title piece is so good at conveying a sense of hope and adventure.  Then, once you get started, you are treated to a slideshow (accompanied by "In the Dead of Night") giving you the story of this world you will be spending some time in, and all of the fun follows soon after.

But time flows like a river... and history repeats.  Source!
But time flows like a river... and history repeats. Source!

Every game with an open world needs to have good adventuring music, right?  I don't think a track from a game has ever gotten me ready to go quite as well as the aptly named track, "Into the Thick of It," to which you are introduced pretty much right when the gameplay begins.  As the player, your hero now has a sword he picked up in forbidden territory, and now you need to fight your way back to your home.  Your inner reassurance had better have a badass tune to go with it, and that's where "Into the Thick of It" comes in.  Here is an orchestral arrangement that I think did a brilliant job of remastering the sense of adventure and wonder.

Don't let the cuteness of the local flora and fauna fool you, either.  Source! 
Don't be fooled by the cuteness of the local flora and fauna, either. Source!

The mood of the in-game music changes frequently, and is mostly location based.  For instance, you will hear an ominous tune such as "Whisper and Mantra" as you move through one of Secret of Mana's many palaces to visit a sage or spirit.  You'll feel just how much Dwarves like to party when you hear "It Happened Late One Evening" as you enter their underground village.  You'll feel the sadness of a town falling victim to a mysterious plague in "Phantom and a Rose."

Hell, there's even wintery music when you meet Santa Claus.  Source! 
Hell, there's even wintery music when you meet Santa Claus. Source!

Location-based music is a fantastic tool for conveying situational feelings, but what about all of the in-between?  "What about the battles?" you might be asking.  There's plenty of urgency in "Danger" to let you know you're fighting for your life.  This is one of my favorite battle music pieces because of how hectic it is.  At the same time, I love the bridge in the middle that gives you some hope, only to have it slowly dwindle away back to the "You better put your ass-kicking boots on" mode.

Also, a good one that always successfully creeps Rachel out is "Ceremony" which plays in ancient ruins where citizens of a nearby town are gathering for an unknown reason.  Pretty unsettling, if you ask me.

"But I JUST started!"  Source! 
"But I JUST started!" Source!

I can't continue on until I mention the musical accompaniment when you take to the skies on your dragon.  There are multiple tracks that play when in flight depending on where you are in the game.  I feel the song that best depicted the beauty of the world from the sky (as well as how great the three-dimensional capabilities of the SNES were at the time) has to be "Star of Darkness."  Just listen to it!

Source!
I've got no words.  Source!

You know, I think I have both successfully and unintentionally covered almost the entire soundtrack of Secret of Mana.  It's rather easy to get carried away when there is so much material and in such variety.  I have to urge anyone who hasn't played this game to give it a try.  It is an absolutely fantastic title.  Give yourself the opportunity to experience the adventure and to appreciate both audio and visual aspects of this masterpiece.

Any fond memories of video game soundtracks?  Old or new, doesn't matter.  Tell me about it!

Special thanks to Hiroki Kikuta for bringing this music to life.

-Zach

Wednesday, April 9, 2014

Mission Hill (or Being Poor, Awesome, and In Your Twenties)

Adult life is so damn weird. Everything changes when you stop living with your parents to strike out on your own. Being 25, I have to say that this decade especially is proving to be quite trying in terms of getting my life in order, finding my career, building a family, leaving behind my childhood, etc. Few things properly capture the feelings one has for particular age groups, but Mission Hill conveyed early-to-mid twenties perfectly.

Missionhilltitle 

This early-millennium animated series follows the lives of brothers Andy and Kevin French, as well as their roommates and close friends. Andy is an aspiring cartoonist -- specializing in social satire -- and living in the city the series is named for while holding down a job at the local waterbed store. Constantly wrestling with the notion of being a corporate wage slave, Andy still can't seem to break the mold of his slacker attitude. But when things are going alright, who needs to change?

Missionhillandysleeping 
Damn right. Source!

The meat of the plot stems from younger brother Kevin moving in with Andy as a result of his parents moving from a small suburb to the "wild west" of direct mail marketing, Wyoming. The decision was made wholly by the French parents so that Kevin could finish out his senior year before heading to college at Yale (hopefully). Will Smith would say that Andy's life got flipped and turned upside down. Earlier that day, he could do whatever he wanted whenever he wanted. Now he has to worry about his dorky younger brother ruining his fun.


Missionhillkevin 
They really couldn't be any more different. Source!

While dealing with bigger issues than familial relations, almost every episode begins with brotherly conflict and ends with resolution. Unlike most shows, this shtick is saved from getting boring and repetitive by being punctuated with an episode format that manages to cover multiple story lines and some even being mostly secondary character-centric. Overall, the story arc of Mission Hill effectively tells one long story about two brothers. To me, this is far more entertaining than if it were to be a series of seemingly random events.


Missionhillandyandkevin 
Finding out that you've got some things in common is a great thing. Source!

The series also doesn't rely on any sort of gimmick for plot progression. Other than the occasional social commentary and jabs the characters take at the notion of animated series', the show is pretty straightforward in its agenda. Where a show like Family Guy relies mostly on flashbacks for laughs, Mission Hill is almost entirely keeping with a progressive timeline with very few exceptions. Even still, when there is a plot device that takes you out of the moment, it is done quite tastefully and is necessary to the story. I find it quite refreshing to live the lives of the characters with them as opposed to gathering together little bits and pieces as you go along.


Missionhillandycartoon 
A cartoon by a cartoon-cartoonist within a cartoon about a cartoon-cartoonist. Source!

Andy's life may have changed substantially by Kevin becoming a new roommate, but it certainly isn't the source of every problem. The both of them go through the series sharing similar problems at the opposite ends of their social spectrums. Where Kevin may struggle with SAT requirements for college, Andy's boss is arrested for tax evasion, leaving the Waterbed Emporium employees without work. It's around this time that Andy realizes play time is over and he needs to grow up a bit. You may have seen this video making the rounds on the internet lately. It is a very effective scene that shows the turning point in Andy's life where he begins to leave his old self behind. Well, sort of.


Missionhillandyjimandposey 
You never really grow out of dumb jokes, I guess. Source!

Unfortunately, the series was cancelled with only the single season having been created.  Lucky for the fans (and the cult following that was gained), Mission Hill did end on a pretty good note.  Andy ends up landing a job with his roommate Jim at a marketing firm, someplace where he finally gets to have a creative outlet.  Kevin gets a stellar recommendation to his choice college, Yale.  It's a real shame that Mission Hill didn't get to pan out and show each character's scenario play through.  There are a few animatics of un-aired episodes available for online viewing that give a little more insight to where their lives were headed, and it makes me wish they could have finished just a couple more.  Perhaps it is better that it burnt out quick instead of suffering a slow and painful death.  One thing is for sure, I could never live in a world without at least the one season of Mission Hill.  I'd rather eat Skunch the for the rest of my life.


Missionhillskunch 
Which, by the way, contains eight essential forms of marrow! Source!

Special thanks to the minds of Bill Oakley and Josh Weinstein for crafting what they could of this masterpiece, and the masterminds at [adult swim] for rerunning Mission Hill every now and then.  What once was a show I would turn to when I was having money problems (thankfully not so much anymore) is now a show I can relate to for entirely different reasons and will always be one of my very favorites.  Give it a watch if you never have before.  After you have (or if you have already), let me know what you think!


Missionhillbrothers 
In the end, it will always come down to brotherly love. Source!

-Zach

Wednesday, March 12, 2014

A Story of Awakening

DISCLAIMER:  The following contains SPOILERIFIC information regarding "The Legend of Zelda: Link's Awakening," a video game released over 20 years ago.  Please do not read on if you wish to experience the game at its fullest.

As someone with the Hylian Crest tattooed on his arm, I get asked a lot of questions.  "What does it mean to you?"  "Why did you get it?"  "A video game tattoo?  Really?"  My favorite question, and most discussion-worthy, is "Which is your favorite game in the series?"  People are usually very surprised with my answer.  Hands down, it has to be Link's Awakening.

Link's Awakening 
You'd never guess from this artwork that the game doubles as a psychological thriller.  Source

My preferences in the games go against the grain in many ways.  I thoroughly enjoyed The Adventure of Link, I wasn't nearly as impressed with the rest of the world when it came to The Wind Waker, the time travel mechanic in Majora's Mask was straight up annoying, etc.  Most of the time, my views on each entry make for great talks with other fans as we are able to give each other different views/experiences that we might not have otherwise considered.

Link's Awakening, initially released for the Game Boy in 1993, was a huge story packed into a tiny cartridge.  My older brother received a copy for his birthday, and the both of us were hooked.  I could have spent hours just looking at the manual, myself.  It was filled with item descriptions, tips and tricks, and artwork that really brought the (already) compelling story to life.

Marin Finds Link 
They don't make 'em like they used to.  Source

Before Link's Awakening, I had limited exposure to the series through the original titles on the NES.  I had not yet played A Link to the Past, but I don't feel like that was detrimental to the experience.  Link's Awakening was miles ahead in terms of graphics, music, gameplay, and, in terms of dialogue, story.  This was even more surprising given that it was a Game Boy release. Even as a kid, I could not believe the amount of content that I was experiencing.  This little cartridge had everything: mini games, item trading and upgrading, "easter eggs," essentially open world, dialogue changes based on the current in-game happenings, you name it.

Marin's House 

As the story goes, caught in a storm in the middle of the sea, Link became shipwrecked on the isle of Koholint and was discovered by Marin, a local girl with a beautiful voice and a kind heart.  Link comes to in the company of Marin and her father, Tarin.  At first, she is mistaken for Zelda by our hero, still suffering a slight daze from the oceanic ordeal, but Marin and Tarin quickly give him the gist of who they are, where he is, and how they found him.  At the advice of his rescuers, he travels to the nearby beach to collect his sword so he may work toward finding away off of Koholint and back to Hyrule.

"Fuck yeah, bro!"
"Fuck yeah, bro!"

Guided only by a mysterious owl, Link discovers that he must awaken the Wind Fish, a sort of deity to the people of Koholint, who has the power to grant wishes.  As far as we know, this is the only option for getting off of this island, and the only way to get the job done is to collect the instruments of the Sirens hidden within dungeons scattered across the land.  Each instrument, however, is guarded by a Nightmare at the end of each dungeon.  What would a Zelda title be without a few boss fights, anyway? But the whole game isn't just about fighting. There are all sorts of things to do and people to meet.  Go exploring!

Lest we forget one of the greatest love stories ever told. 
Lest we forget one of the greatest love stories ever told.

I feel that Marin is one of the greatest characters to ever grace the Zelda series.  The dynamic between her and Link is much closer to a love story than any other relationship conveyed between Link and Zelda, with the exception of Skyward Sword.  For the most part, Marin loves singing "The Ballad of the Wind Fish," which is a continuing theme throughout the game.  The more she gets to know Link, the more she shares with him about her dreams and wishes.  In fact, she even wants to wake the Wind Fish herself so she can wish to become a seagull so that she can fly all over the world and sing to everyone everywhere.  Such a sweet girl.

Using the instruments, Link could wake the Wind Fish and wish his way home.  Heck, maybe he can do it for Marin, too!  She could have her wish and be home in time for dinner!  Oh, but there is just one thing about that...

Basically, none of this is real. 
Basically, none of this is real.  Source

You read that correctly.  A little over halfway through the game, after meeting all of these nice people, exploring this beautiful island, and falling in love with Marin (as far as I'm concerned), the owl guides you to a shrine, saying "...ancient ruins speak of the Wind Fish... You will learn much there."  Within the shrine is a relief on the wall which, essentially, rips your heart out, explaining that Koholint is little more than the dreams of Link and the Wind Fish, and once he is awoken, the island will vanish.

Directed by M. Night Shyamalan.  Source 
Directed by M. Night Shyamalan.  Source

Reading that inscription for the first time...  I don't think I could fully comprehend what was going on, but I knew it was something very sad.  It wasn't until I was older and on one of many playthroughs that the idea of everything you had come to know and love would be disappearing really sank in.  That's some heavy plot, Nintendo.  Heavy, but damn good storytelling.  At this point, you didn't really have a choice but to keep soldiering on through the remaining dungeons.  I mean, you could stop progressing then and there, living forever in paradise, but nothing would change.  You would be leaving Link trapped on a non-existent island.

When you think about it, this adds even more depth to the story.  Here you have a hero already in anguish, being shipwrecked in a place he knows nothing about.  Factor in the relationships he has formed with the people he has met.  Consider Koholint itself, a gorgeous island teeming with all manner of majestic flora and fauna.  All of this will become dust if Link wakes the Wind Fish.  That is a mental strain few people would be able to tolerate.  The souls of these people wouldn't really be lost if they don't exist, right?  Certainly that wouldn't fall on your conscience.  They aren't real... are they?  This right here is why Link's Awakening deserves so much credit.  No one could have expected these circumstances, and even if they did, it still warrants a good amount of thought regarding the consequences.

Dungeon 
Just keep telling yourself "It's only a dream."  Source

Once you stop crying and decide to finish the game, you come to the Wind Fish's egg nestled on top of Mount Tamaranch.  Upon playing the instruments, Link can enter the labyrinth and navigate his way to the final boss(es), the Shadow Nightmares.  Prior to the battle, they unveil the grand scheme to keep the Wind Fish sleeping so that the island may never disappear, and Link was simply an unforeseen variable.  Once they have been defeated, they chastise Link for his actions.  "This island is going to disappear... Our world is going to disappear... Our world... Our... world..."  It almost makes you feel like YOU are the bad guy at this point.

"This isn't where I parked my car." 
"This isn't where I parked my car."

Meeting the Wind Fish is a very surreal experience.  He confirms what you've feared for some time and tells you Koholint is nothing but a dream.  Nevertheless, he requests that you play the instruments and wake up to your own world, leaving nothing behind but memories.  As you play The Ballad of the Wind Fish for the last time, you are treated to a tear-jerking cutscene of characters all over the island (and the island itself) slowly fading away.  Link is then blown sky-high by a geyser and awakens drifting in the sea, clinging to the wreckage of his ship.  He collects enough strength to crawl onto some wreckage when a shadow falls across him.  He looks up to see what appears to be the Wind Fish sailing across the sky!  Also, depending on how you beat the game, you will hear The Ballad of the Wind Fish being sung among the seagulls and Marin's face will appear in the sky!  Was it all real after all...?  The ending is totally open to interpretation by the player, and that is just another thing that contributes to the greatness that is Link's Awakening.

"We'll always have Koholint." 
"We'll always have Koholint."  Source

If it isn't apparent already, I could go on for days about this game.  It truly is a fantastic journey and I am always entertained just as much whenever I give it another go.  What do you think of Link's Awakening?  I'd love to hear your own Zelda stories, even if it doesn't involve my favorite.

-Zach

Wednesday, February 12, 2014

Diablo: The Series (Part Three)

Diablo III, as mentioned before, sparked quite the change in my life when it was announced. My good friend Andy to move halfway across the state just to live with me so we could play Diablo II constantly until the III was released. There's a cruel irony in the fact that III was not released for quite some time (YEARS) after the announcement, and the fact that not once did we play Diablo II. Damn. The things you do when you're impassioned.

For more information on the ominous release date, see here. Source! 
For more information on the ominous release date, see here. Source!

Nevertheless, I was excited about the new entry in the series. The first two adventures were glorious and I couldn't wait to see what the next would bring. Since I was consciously paying attention to the gaming market at this point, my excitement grew at every new announcement of a character, every tiny hint at what you would encounter, and seeing what the gameplay would look like, along with how the game would function.

"This isn't where I parked my car."  Source! 
"This isn't where I parked my car." Source!

I was extremely happy when I got beta access and got to experience the look and feel of the game itself. The first impression was as good as it could have been. The game looked beautiful, felt solid, and scratched that itch to go demon hunting. Sadly, my personal computer did not have what it took to run the game (according to Blizzard, anyway) so I could only experience the beta on Rachel's laptop, leaving me frantically devising how I would build up my computer by the anticipated release date.  It was around this time that I discovered Blizzard was considering a console release, something which was done for the first Diablo, but not with much success. There was a lot of confusion and cautious attitude surrounding the idea, but I was quite optimistic. If they could pull off a solid console release, it would save me the trouble of having to deal with 'roiding out my PC. Call me what you will, I still prefer my consoles to a mouse and keyboard, save for a few select titles.

What would a preorder be without a perk?  Source! 
What would a preorder be without a perk?

Release day came, and I picked my copy up for my PS3 on my way to work. I could practically feel the fires of Hell emanating from the case, which was locked in the console of my truck at work, in a parking lot about 500 feet away from me. I was burning (heh) to play this game, and I couldn't wait til I was off work to slap it in my PS3, wait an hour for it to install, and eventually give it a shot. Once all of the waiting was over, boy, did it pay off. Funnily enough, the console release was actually better-received than the PC release because it was apparently much more polished. The game was essentially rebuilt to accommodate for a controller instead of a keyboard, and the play experience was drastically different. Certainly a change-up from the PC being the master race in every shape and form. Hell, I would have enjoyed it anyway, but knowing I made a good choice by picking it up for my console made it much sweeter.

Welcome back, couch co-op.  Source! Welcome back, couch co-op. Source!

I got to play co-op online with my friend TJ, who also picked it up that day. We stayed up pretty late roaming the lands and leveling our characters, preparing ourselves for whatever onslaught the future would hold. Over the next few days, however, I was busy with other things, leaving TJ to play by himself and complete the game almost twice. This left me in the dust and with almost no hope of catching up, but it certainly didn't deter me from logging in and playing whenever I could.

Here's what TJ was doing while I was stuck at work.  Source!
Here's what TJ was doing while I was stuck at work. Source!

It's a toss-up between fortunate and unfortunate circumstance that I haven't been able to delve into Diablo III nearly as much as I desire to. On the one hand, I have limited experience and love what I have played so far. A lot of people were displeased with Diablo III because they felt it was too short and didn't have enough content. I feel like taking the game at a snail's pace gives more opportunity to really soak in the experience; to appreciate the game and all it has to offer. On the other hand, I'm left behind. I don't know many people who play on the PS3 in the first place, and at this point, most people have already moved on to other titles. Maybe I'll get a bit of a play bump when the expansion comes out later on. Still looking forward!

At least I don't have to keep starting over like the guys on Hardcore.  Source! 
At least I don't have to keep starting over like the guys on Hardcore. Source!

My bottom line about the game is that it is straight up lovely, and I can tell even if I haven't finished it. The graphics are gorgeous, the gameplay is smooth and fun, and the story is fantastic. I wouldn't expect anything else from the brilliant minds at Blizzard. If you have to take something away from here, let it be this: not every game needs to be a speed run. Slow down. Enjoy it more. Take some time to appreciate what you are playing. Quit beating everything before me so I actually have a chance to play with someone.

That game came out months ago, loser. 
That game came out months ago, loser.

And so, the trio of articles revolving around the dark lord Diablo comes to a close. Hopefully, my writings have been informative or entertaining in some capacity. Have something in particular you liked or didn't like? Something you can relate to? Leave a comment!

-Zach

Wednesday, January 8, 2014

Diablo: The Series (Part Two)

Since I didn't pay much attention to the PC realm of gaming until I got a bit older, Diablo II was a complete mystery to me until quite some time after its release. I saw a friend playing it at the first LAN party I ever attended and was once again in awe of Blizzard's work.

[Title 
Shtay awhile and lishun! Source

The story picked up right where Diablo left off (SPOILER ALERT) where your hero from the game essentially took Diablo into himself to prevent him from returning and spreading evil, only to incidentally become corrupted by the Diablo's essence in the process. It is at that point that the adventurer just sort of gets high and wanders off.  The new adventure is centered around a new character following the journey of this "Dark Wanderer" and trying to find the origin of the death and destruction he is leaving in his wake.  Maybe you'll pop in to visit the Prime Evils along the way.  Who knows!

HeadOn. Apply directly to the forehead! 
HeadOn. Apply directly to the forehead! Source

The second entry in the series took everything that made the first title great and expanded upon it to unreal ends. There were now five playable characters.  Every act had huge worlds with plentiful dungeons and side areas to explore and conquer. Your character moved much quicker.  Combat was far smoother and more fierce. Graphically, it was also superior with more depth and animation.

So no one told you life was gonna be this waaaaay! 
So no one told you life was gonna be this waaaaay! Source

Many features in II were added to further differentiate the play experience from the first title.  I think it's safe to say that the first thing one would notice would be the addition of a "Fatigue" stat.  This allowed your character to run, rather than walk, for a period of time.  At a glance, it would seem like a pain to have one more thing to pay attention to during the coming onslaught of enemies, but the fatigue was actually done quite well in terms of how long it lasted and how quickly it recharged.  There was also an awesome amount of item customization in the addition of "socketed" items, which allowed the player to add gems with specific properties to the items. This would modify the item to give specific benefits to the player, whether it was a boost for a certain stat, an elemental attack bonus, or giving the player a little more luck at finding magical items.

There is no Cow Level. 
There is no Cow Level. Source

Hoards of enemies make a relentless return as well, some of them downright terrifying.  Similar to The Butcher in my first entry, we have another contender in the early-in-the-game-and-outstandingly-difficult competition.  On your quest to vanquish the Prime Evils, you come across Duriel, a gigantic grub beast who is insanely fast and powerful.  Duriel is not a Prime Evil, but a Lesser Evil donning the mantle "Lord of Pain," and boy, does he live up to it.  He announces his hellish presence by charging at you and growling under your skin "LOOKING FOR BAAL!?" who you were actually hoping to find.  Damn shame, this mix-up.

I am not prepared for this sort of anarchy. 
I am not prepared for this sort of anarchy. Source

As if there wasn't enough content already, the expansion offered up two more playable characters, many more items, and an additional act that provided a new area to explore and another boss to defeat. This presented more challenges for veterans and more to be accomplished by people who would play through the game as a band of heroes.  It serves as a fantastic example of what expansions and downloadable content should aspire to.

Move over, Wolverine. 
Move over, Wolverine. Source

I could go on, but there is so much to say and I haven't even begun to scratch the surface with this synopsis.  Diablo II is available for very reasonable prices.  I would definitely recommend picking up a copy, especially if you are a fan of dungeon crawlers and have never given this one a go.

Tyrael 
"The beast contained herein shall not be set free — not even by you." Source

Once again, be sure to keep your eyes peeled for the next entry: "Hell Hath No Fury Like A Woman Diab'd."

-Zach

Preview and header images courtesy of Diablo Wiki.

Wednesday, December 11, 2013

Diablo: The Series (Part One)

Outside of a very small exposure to Warcraft, my first experience with the gaming company Blizzard Entertainment was watching a friend of mine play the original Diablo on his computer in a dimly-lit basement. After being enthralled with the game, even just observing, he installed Diablo Spawn on my PC. For the unaware, Spawn was a sort of ingenious demo that you could install on any number of computers. The program allowed a person to experience a two-level playthrough, either single or multiplayer, to give non-owners a taste of the game. It was a fantastic method employed by the creators, and I was hooked.

characters 
Multiple character types? Yes please!

I later purchased the original title when I was with my friend and his dad, who masqueraded as my parent at the register since I was not yet old enough to purchase it myself. Sporting the dreaded "Mature" rating, good ol' Diablo was one of the few games that my then-computer could handle, and boy did I play that game to hell and back. Heh. It was an experience that captivated me through story, graphics, music, and overall atmosphere. There were times in the game that were genuinely frightening to me as a young boy, but it was always rewarding to soldier on and conquer the next big beast.

Even the town of Tristram seemed dark and foreboding. 
Even the town of Tristram seemed dark and foreboding.

The story revolved around a hero (or heroes if you played with friends) trudging through the infested cathedral in the town of Tristram.  The task at hand was to cleanse it of the evil an Archbishop, by the name of Lazarus, brought forth. Each new level of the cathedral in which the game took place brought new challenges as you crawled deeper through catacombs and caves, and closer to the inevitable hell below.

multiplayer 
In times like these, you would definitely want backup.

There were an insane amount of enemies, both in variety and the quantity in which you encountered them. I can't remember any other game where I would be swarmed by 20 or 30 enemies at once, forcing me to hack with my weapon, cast my spells, maintain defensive ground, and also pay attention to the levels of my health and mana to make sure I didn't fall at the hands of demons.

caves 
My vote for the most frustrating area would be the caves.

Every few levels, you would come across terrifying beasts who served as "bosses" for certain areas. Most notably to the game is The Butcher, a hulking demon who hefts a gigantic cleaver. The Butcher resides in a room covered wall-to-wall with the mutilated corpses of the soldiers who were led to their end by Lazarus. As a kid, the room alone was terrifying. If the sight weren't enough, as soon as you entered the room, your adversary would boom over the speakers in a deep, gravelly, evil voice: "Ah! Fresh meat!" Ol' Butch was a huge hassle for many players. He was insanely powerful and came relatively early in the game, proving to be a difficult obstacle for many to overcome. Once you finally bested him you could wield his cleaver, which, in terms of rewards, gave you a great preview of things to come. It was also a good indicator that you would encounter many different, unique weapons throughout the game, each with special bonuses, and some with hindrances.  It was unlike any other system I had ever played.

thebutcher 
Obviously not an individual with any sense of interior decoration.

It wasn't until somewhat recently that I actually killed Diablo for the first time. You know how it is with games, you stop playing for awhile, come back to it, and you have no idea what you're doing. "Might as well start over," I'd say, only for the cycle to repeat. Completing the game came with me discovering the Hellfire expansion, which added a surprising amount of content, including a new playable character, special dungeons, and more items. The only thing that really improved the game (since it was so well done that it didn't need much else) was that you could have your character move at a quicker speed, which made some of the tedious walking areas less... tedious.

loading-screen
"Whoa! You are not gonna see shit like that at a Modest Mouse concert!" -Aziz Ansari

As a whole, the first entry in the Diablo series was done very, very right.

Share your thoughts!  What did you like or dislike about the first Diablo?  Also, keep your eyes open for the next entry in this series, "Diablo: The Series (Part Two-and-One-Half: Diab Harder)" and we'll see you then!

-Zach

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